As you may know from my twitter, I finished the Weather Altar, a new block where you can actually change the weather.
If you right-click it, there will be a GUI shown to you where you can set the duration (in seconds) and the type of weather (sun / rain / thunder). Note that the duration is dependant on something…
You need to build pillars around and below the Weather Altar to get the maximum duration. The material can be any block which is also used by the Beacon. So if your modded block works as a material for the Beacon pyramid, it will also work with the Weather Altar. Here is the full (maximum) setup:
As you can see, you can also mix them up (like with the Beacon pyramid) and they have an enchantment table-like particle effect.
Besides that I repaired the Avis Compass and SilverChiren did a new texture for it. Thank you very much SilverChiren!
written by @mean_crow drawn by @vectorbelly
stop removing sources u little shits
Thanks for telling us. I hate when those people remove the sources to claim they did it -.-
Anonymous asked: Hey i love ur clay soldiers mod. But if u could add a few little things. It may be hard but i will love it. So will a couple of my friends that play minecraft with clay soldiers. If you could make ur clay soldiers like have a little town and they can like mine and they can collect the diamond ore and all that. Like can u make them have jobs to do to collect ressources. Also can u add something that makes the claysoldiers maybe be on a team. Thats all i gotta say. Keep doing the clay soldiersmod
No mining, no town stuff, no quests. The mod is purely there for like mini-gladiator fights. Team stuff would be difficult to be visual shown to the player, so it’s a “meh”.
Anonymous asked: i have an idea for the Clay soliders mod but i am worried that it might be a bit op
Alright, I’ve not updated this blog a long time now and I don’t want to let it die, so here’s some updates:
v3.0.1 is out for the Turret Mod, complete with Multiplayer compatibility, Minecraft 1.5.1 and loads of new turrets! Be sure to check it out here: http://www.minecraftforum.net/topic/562836-151-spmplan-turret-mod-v301/
Please note that the Defense Bots are not included in this version, since the development was long enough :P Also I wanted to focus on other things now.
The 1.3.0 version is currently in development. It features bugfixes, code improvements as well as new stuff. Also it will fix a serious crash on servers.
New stuff would be craftable Raincoats for your Ender Miss and Ender Avis rather than just a gold block. They can be colored in many different colors: all 16 dyes, golden, niobium-colored and transparent (made with glass). There are 2 base materials for them, the first would be Gold, the second would be Niobium (which protects your ender pet from bad potion effects).
The second thing would be the Duplicator needs now experience.
The third thing is new Niobium Armor, which has the durabillity of Iron and has also some neat effects for the player when fully worn.
The fourth thing would be that the BiomeChanger will get the abillity to “replace” the surface blocks to the biomes specific ones, althiugh this option will cost 2 times more fuel!
The last thing is, I want to add a new block, but I don’t want to reveal anything of it now :P
For the bugfixes, there will be fixed rendering of the Biome Changer in Item Frames, the Avis Egg takes now half of the time as previously to hatch, repaired Avis Compass and so on.
Clay Soldiers Mod
I’m currently planning an API like structure for it. The first thing which will be remade is the Upgrade System. It’s like one Registry, which holds different Upgrades. They’re grouped in right hand, left hand, core and misc. This will allow us to fasten up implementing new upgrades as well as open up the abillity for users to use it to add their own upgrades (with their own modded items, if they want!)
The second thing will be the Companion system. Note that this is still only an idea waiting to be implemented and I want to make it API-like, so you can add your own companions, if you so desire!
During these steps, the code will mostly be rewritten and (unfortunately) I will temporarily remove the building system until I find a way to proper implement a new, better one (where you can make your own buildings in files, saved in the config directory of CSM). I still don’t know if I use the .schematic files for that (they can be made with WorldEdit / MCEdit) or if I introduce a text-based format.
Also I hope to fix some minor bugs with the new system and reduce the used DataWatcher fields significantly!
I’ve currently updated the Betweenlands Source to 1.5.1 and made some small things like adding a new liquid, but aside from that, I’m currently pretty busy IRL, so the development of ALL of my mods is slowed down.
But I hope the Betweenlands gets done soon for the giveaway! Also the Angry Pixel Team got 4 new people on board, so we hope we get the BL giveaway done faster ;)
If you want to be part of the Giveaway, click the green arrow at the bottom of the first post, here: http://www.minecraftforum.net/topic/1292044-
2 secret mods in planning
Aside from updating stuff I’ve currently planning to make 2 new mods! I don’t want to talk about them now, since I still dunno if I ever release them, but one of those two are basically done. There is just astethical stuff to do for that mod. Also the mod isn’t considered as “new”, but I decided to “update” it (in making the basic idea codewise from scratch), since the original author didn’t update his mod for quite a while and wasn’t online for quite a time, too. But you’ll see if I get this done!
The other mod was just an idea I had on the toilet (xD), but I hope to get that working, too! And no, it’s not a toilet mod :P
That’s it from me here now. I will update this blog somehow regularly now if I have new stuff to show you. In the meantime, be sure to ask me what you want here, I’ve opened the ask box for anyone again (including anonymous asks).
See ya later!
After a long time, another blog post. I’ll let you know what’s going on right now!
First some general stuff: My main focus is on the Turret Mod, although I also code some stuff on Clay Soldiers and a “new mod” besides the Turret Mod.
If you didn’t notice it already, I’m now member of the Angry Pixel team, which is currently working, together with me, on this “new mod”. It’s called “The Betweenlands” and is really an awesome dimension mod with a dark, swampy theme. Wanna check it out? Here’s the forum thread: LINK
All my mods will now use the “Runtime Deobfuscation” feature from FML, so that I don’t have to update my mods with every Minecraft release. Also it allows you to use my mods with a future MC update. Although if MC changes stuff within the existing code (most recent example: the new texture system) I still have to update my mods!
I’m currently working on it. Most turrets are done except the Forcefield Turret, which will be made after the Laptop is finished.
“What’s the Laptop?” It will serve as a “programming device” where you can set the targets, insert upgrades and ammunition before you even place it! The Laptop will store these in the item itself. Also you can rename the turret items (like in the anvil, just without XP). You can stack these turret items so that you can place multiple turrets with the same targets / name, although you cannot insert upgrades and ammo for these anymore, since some upgrade items aren’t stackable, like the saddle!
The last thing to implement will be the Defense bot! As I said in the forums, I will make it modular, so you can fully customize it!
Also after I’ve finished the Forcefield Turret and the Laptop I will release an another development version to the people who got one last time.
“Y U NO RELEASE A ALPHA / BETA?” I won’t release any beta version, because I want to release the mod when it’s done! Also many users would use the beta in their beloved world and if the beta has some serious bugs which can cause to corrupt the world (at it’s worst), so I don’t want that to happen!
Clay Soldiers Mod
If you didn’t notice it already, v10 isn’t released yet. That’s because my main focus is on the Turret Mod! Although I fixed a glitch with firecharges / snowballs not rendering correctly and a crash bug related to turtles, bunnies and geckos. V9.1.1 will be released tomorrow.
v10 will introduce the new companion system, which is the biggest part in the update, as well as some new stuff.
This mod will also get some new stuff as well as some tweaks to the other stuff. First I want to nerf the Duplicator with usage of XP to duplicate stuff. “Small things” such like mossy stone and the like won’t use any XP, but ores will use some in order to duplicate these.
Many of you wanted some tools and armor made out of Niobium and I can say that this was planned while making the new End ore! So there will be Niobium armor and swords. I may consider Niobium tools, but I’m not sure which abillity they should get since I don’t want to add just tools which are like the vanilla ones in their behavior!
The Betweenlands is currently updated to 1.5 internally, so that we can code at it again. It’s not many stuff left to fix, except of some block textures and then testing, but I’m looking forward to “play” this dimension mod for the first time! ^.^
My other little mods
If you’re curious about my other tiny mods I’ve made (and never updated since 1.3 came out), like the Neon Signs Mod and the Torches Mod, I may combine these into a bigger mod, or just keep them seperated, idk.
But I haven’t forgot about them, so don’t worry!
So yeah, that’s it for now. If you wanna keep updated, please visit my twitter account here: https://twitter.com/SanAndreasP (and maybe follow me? :D)
Until next time!